Predator: Hunting Grounds has received its first post-release patch, a 1. The biggest update in the hotfix, titled Patch 1. Players had initially reported long queue times on launch day April 24 , which developer IllFonic later confirmed on their Facebook page. Besides matchmaking, the update also includes fixes to maps and the Predator character, as well as a slew of general changes. Certain spots on the map that cause collisions issues as well as result in players getting stuck have also been tweaked, alongside general UI updates. Predator: Hunting Grounds is an asymmetrical multiplayer shooter based on the Predator film franchise.
Update: 19 August: Numerous Twitter reports were suggesting the Fall Guys servers were having issues today — and we saw a massive swell of traffic to this page earlier — but now we’re having no problems playing the game. Update: 15 August, 2am PT: A short period of maintenance is going on with the Fall Guys servers as the weekend kicks off, so expect minor disturbances. Looking at all the beans last night, we still need a bigger jar tonight. We’ll have a short period of downtime in minutes it’s our lowest-traffic period.
Matchmaking takes a long time. 9 months ago; Updated. Bleeding Edge is an online action game which requires a fast and stable internet connection for the.
Create or update a matchmaking queue configuration. The optional custom tags associated with the request e. Type: apiKey In: header. Use this API to create or update matchmaking queue configurations. The queue configuration defines the matchmaking rules. The matchmaking service will match tickets together according to the configured rules. Queue resources are not spun up by calling this API.
Queues are created when the first ticket is submitted. Manually specify the values to use for each expansion interval this overrides Difference, Delta, and MaxDifference. Describes the behavior when an attribute is not specified in the ticket creation request or in the user’s entity profile.
Competitive mode will be available soon after patch 0. VALORANT’s competitive system is still in its early stages, and we plan to evolve it over time, but we have a core experience we wanted to share with you all in closed beta so that we can build and evolve the mode together. While we plan to keep Unrated mode always available, Competitive matchmaking may be disabled for short periods throughout the closed beta as we work to refine the mode and incorporate your feedback.
Our system aims to solve some of the common pain points we’ve seen players experience with competitive modes and ranked systems.
We’ve rolled out a fix to resolve an issue with connections and long wait times while matchmaking in #ModernWarfare and #Warzone lobbies.
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Getting proper matchmaking implemented in games, particularly MOBAs, is very important and Valve have been working towards getting it right. The most recent patch to hit the game continued to make improvements to the system, but there’s still a lot of work to be done, as evidenced by the long queue times. Things have gotten so bad with the queues that Valve had to release a statement to let players know they are looking into it.
They explained they might roll back some of the quality settings for this weekend as they work to figure out what is causing the long wait times. It’s never good to see a team run into snags like this, especially when it comes to something as important as matchmaking, but the developers felt like having players get into games was more important in the meantime. We are aware of matchmaking queue times taking a very long time and are working on improving it.
Wait times shouldn’t be too long. Players can select a specific role when queuing for ranked matchmaking. This usually takes longer to find a match.
Earlier this month, Valve made some big Dota 2 matchmaking changes and introduced the Fast Queue system to alleviate the increasing queue times players have been suffering from. For the most part, it looks like the Fast Queue system is working extremely in Ranked matchmaking. Valve shared some interesting details about how the Dota 2 matchmaking is going right now. First up, the developer explained that for solo players who queue for just the Mid role in the Fast Queue, the average search time is 2 minutes and 30 seconds.
However, there are still 2. On average, players in the Fast Queue for Ranked Dota 2 matchmaking, according to Valve, has an average wait time of 1 minute and 20 seconds to find a match.
Leaver Buster is an automated punishment system implemented to discourage players from leaving matchmade League of Legends matches. After receiving a certain number of leaves, which varies depending on the total number of games played and the distance in time between each leave, the player account is initially warned and then suspended for increasingly long periods of time, eventually escalating to a permanent ban.
This counter is shared in both ranked and normal queue, and resets after 8 hours without leaving during champion select. However, queue timeout offenses do not reset. The Leaver Buster system will automatically kick players who remain idle for 5 minutes.
As in most online multiplayer games, the matchmaking queues are necessary for the game to find enemies for you to fight and teammates to fight by your side. A battle also needs to be populated enough, and with the right kind of Soldiers, before it can start. To reduce your waiting time, try using fewer restrictions in the macthmaking filters i. Staged Battles are balanced, one-off matches which are happening outside of the Strategy Game. They follow pre-determined scenarios and new ones are constantly generated by the servers based on the number of players who request to join them.
Expensive, top-level vehicles like heavy tanks are more common in Staged Battles, because they are only limited by the server settings. War missions, on the other hand, are determined by the strategic decisions made by Generals. That is to say, heavy tanks will only be available in a battle if somebody deployed them on the Campaign Map.
Call of Duty Warzone is facing issues this afternoon as players report huge server queues for the game, including Modern Warfare multiplayer. Please reach out to us again if you’re still experiencing this issue,” a message on the official Twitter account for Activision Support reads. Despite this, there are still some users having issues, but it’s quite possible this could be unrelated to the major server outage experienced by players this evening.
into the long wait times and problems with players being left in update loops. Call of Duty Warzone queue times are leaving some gamers waiting it appears issues with matchmaking are continuing into the weekend.
Riot Games is addressing the EUW server’s longstanding matchmaking woes, adding to an ever-growing list of issues that need to be remedied to fix the solo queue experience in League of Legends. As a result, challenger players are now facing longer queues, theoretically with the tradeoff of better matchmaking. After the change, players in solo queue are being paired with players of similar skill.
They should now prioritize closer MMR over slightly faster matches. Ty Prosfair for finding this discrepency. Here is jonmoormann our matchmaking designer’s full take: pic. This isn’t the first time that Riot admitted to ignoring an existing problem in the game. In the process, Riot discovered that Affinity, a key tool used by the client interface, stopped working back in The same thing happened with increasing toxicity in the game.
Once influencers started talking publicly about the frequency of game-ruining behavior, Riot decided to address it and launch measures to counter the game-ruining behavior. Where is their drive to make the game better proactively?